By CommonSenseOTB (2011), updated by Diziet Sma, User:Spara, Norby (2015) Numeric Style HUDs or browse viewtopic for current information. By Norby (2015).īoth 4:3, 16:9 and 16:10 displays are supported, but in 4:3 "only" 8 MFDs are usable.īased on the original Fer de Lance HUD of the legendary Aegidian (2005)īased on Wyvern's MilSpec HUD: HUD Selector compatible, five alert condition colours, 10 MFD's. Large HUD looks like the default HUD but with 10 MFDs, custom dials with CombatMFD and a large alert sensitively colored scanner. By Norby (2015)Ĭomes separately or included (as an option) with some Killer Wolf ships (Dominatrix, Werewolf, his newer Venom oxp's).Īn old HUD: no MFD's, no HUDSelector compliance. by Gsagostinho (2017-8)ĮxtraLarge HUD provide a very large, alert sensitive scanner and custom dials with CombatMFD but no 16:10 support due to not enough room for the bottom two MFDs. By Captain Beatnik (2012)ĭangerous HUD showing just the green & blue variants (not Orange, Pink, Purple & White). By Smivs (2014)ĬompactHUD by User:Aegidian (by 2006), updated by Diziet Sma (2014)ĬRR-HUD BB An adaptation of the Coluber Red Racer HUD: see Coluber Blue Racer. Screenshot showing the Coluber HUD CH01 on a 2560x1440 pixel (16:9) monitor scaled-down to 1000x563ĬombatHUD - widescreen version (standard version has Comms and Console messages above the dials on either side).
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The easiest way into all this is probably using HUDSelector which comes with 3 more HUDs to try out (extra-large, large & small). HUDs not shown here: Note also that some HUDs are not shown here: Killer Wolf's Dynamic HUD, Cyan HUD, Clear HUD, etc.
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Ships with custom HUDs: Note also that some ships come with their own HUD versions! Eg.: Coluber Racers (Oolite BB) - Blue, Red, Yellowbelly & Black also Isis Interstellar ships, all of Simon B's ships in Neolite-Wolfies and some of his Waka series, some of Wolfwood's ships such as his Asp Explorer (Oolite), etc. The most striking versions here include the Coluber, Dangerous & Vimana HUDs. This happened with the release of Oolite v.1.79 in 2013/4.
#Best ksp mods for hud code#
There was a quantum leap under Cim's tenure as lead designer, when it was made easier to code new HUDs and the range of possibilities was greatly increased. A HUD also has the advantage that the pilot's eyes do not need to refocus to view the outside after looking at the optically nearer instruments First developed in the 1940s for military aircraft (from Wikipedia).Īs the newer versions of Oolite have allowed more flexibility with modifying HUD elements since the early days of Oolite v.1.20 in 2004! From the halcyon days of Aegidian's Mega-Walnut dashboard (for the Fer-de-Lance), the HUD designers have risen to the challenge. The origin of the name stems from a pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments. A HUD is a Heads-Up Display: a transparent display that presents data without requiring users to look away from their usual viewpoints.